RDVOX

RDVOX is a voxelpack / complex graphics pack, designed to use with software renderers of ZDoom-based sourceports and DelphiDoom, created by GRAU also known as ConradRDW.

RDVOX (Renaissance Doomworks VOXelpack) is a non-commercial, but one of it's features - it uses only authors graphics resources only - that means that only GRAU's own voxels, sprites, decorate code, and other 3d/2d graphics(decals, hires patches, etc) are used there, but there are a few sounds from Quake 1 used - for gibbing sound effects, and a sound of teleport taken from russian.wad

RDVOX has stable and "in progress" versions. It is also splitted into ZDoom-oriented branch (also compatile with QZDoom, LZDoom, GZDoom, Zandronum, etc.), and Delphidoom-oriented. As far as ZDoom one is still named the same as project - "RDVOX", the DelphiDoom version has it's own name - "RDDVOX" (Renaisance DelphiDoom VOXelpack), and usualy is a bit different from RDVOX of the same version.

Links
All mod versions could be found on GRAU's site (aka "Renaissance Doomworks Studios" or "RDW Studios"):

http://rdw.xp3.biz

RDVOX page on MODDB:

https://www.moddb.com/mods/rdvox

History
The first official release of RDVOX on RDW site is dated as 4 December 2019, but in fact project was started somewhere in 2017. GRAU constructed it using TeamHellSpawn's voxelpack as a base, but is was used only for his own needs, like recordind letsplays of some wads for his first YouTube channel.

Once GRAU removed all TeamHellSpawn's voxels from the pack - the pack got it's own dev. version, starting from 0.24 and it's own name. That time the RDVOX began, but there were no official releases until RDW site was constructed.

Features
RDVOX contains all doom items, weapons, and most powerups (but not spheres) voxelized, most light sources are voxelized and also have dynamic light definitions. There are also a few large gore decorations like hanging bodies, staked guy, skull-candles and others made up with care and immagination.

An interesting thing in RDVOX is its specific palete - yes, RDVOX has a changed doom palete, focused on adding some soft blue gradient to help software 8bit renderers in LZDoom or DelphiDoom - to display the blue-coloured dynamic lights. This causes some color changes to blue textures but not too creepy. All blue objects in game are already finished so they are absolute safe from palete shifts. Some changes were also done to orange gradient and some violete gradient, but those 2 do not damage original textures.

There are also some RDVOX-specific features like quake-style gibs with "personal" gib types for each gibbable monster, and a few common gibs. Blood efects also replaced - blood drops stay on the floor in latest dev releases, and gibbing a monster looks as an effect from Blood (1998) game, but with less blood "OnAir" - the target od RDVOX is not to be another BrutalDoom, but to save and underline doom original dark atmosphere, adding some fresh effects and 3D objects

There are also some complex effects of fire for torches, lost souls, burning barrels, etc, based on combination of small sprite particles and a voxel base - that is the only way to make it work fine and look good in classic ZDoom's Software, at GRAU's oppinion.

And another direction of RDVOX features is respriting some specific objects - for example Soulsphere and Invisibility - are already re-sprited - original sprites were resized and manually improved frame by frame, to make those things still look like Doom powerups, but to improve the quality. The PlasmaBall, Arachnatron-ball graphics is re-drawn too, and Imp's, Baron's, Caco's and some more projectiles are now combined of a few sprites spawned with certain frequency by a central, also re-sprited ball.

Interesting facts
RDVOX still contains a Chaingun voxel created by Lee_Wallis_(DooMAD) from TeamHellSpawn voxel project, that GRAU had improved. There are also some voxels, that GRAU created for late versons of TeamHellSpawn voxel project, but later modified and used in RDVOX. Those are: Candelabra, whole Red, Green, and Blue Torches of both heights.

Hexen branch
There is a branch of RDVOX, but for Hexen, named RXVOX, but known for its ZDoom-oriented sub-branch as RZXVOX ( Renaissance Zdoom heXen VOXelpack ) untill delphiDoom version is not released.

It contains 8 voxel items, a voxel mushroom, and an improved effect of mage's wand. For next release some static decorations and light sources from Windowing Hall - planed